A scenario based board game, players either play against each other or against the board. Players command a fleet of ships with an objective given by the scenario. They need to maneuver fight and manage their ships resources.
Every player controls a small group of ships. In the players turn every ship is abble to spend it’s energy. Moving, turning, shooting everything costs energy. The energy left over at the end of a turn is used for defensive actions, like blocking an opponent attack. This makes the game a balancing act between spending on offensive actions to achieve the goal, and conserving energy to stay in the game.